Monday, February 20, 2012

Royal Rumble Lineup....

Here is the Royal Rumble Lineup...In order of entry and mech.  Mostly guesses on my part...Not official until the (*** Current Player ***) has past the player.

1) Jim - Marauder IIC - Clan Jade Falcon















2) Dave - Highlander HGN-732 - House Steiner





















3) Gregg - Crusader CRD-5K - Free Rassalhauge Republic





















4) Kyle - Awesome AWS-9Q - Taurian Concordat

















5) Dereck - Orion ON-2M - House Marik 






















6) Lee - King Crab KGC-000X - ComStar





















7) Rob - Pillager PLG-4Z - House Liao























8) Fab - Daishi C - Clan Ghost Bear























9) Jeff - Daishi H - Clan Wolf in Exile




















Larry - (Hawaii)

Mitch - (Withdrew)  (*** Current Player ***)
Jay - (Withdrew)
Scott - (Withdrew)

Saturday, February 11, 2012

Solaris Olympaid Grand Finale...Aka the Royal Rumble

Rumble Contest Rules!

So here is how the Grand Finale will work.  The winner of this event will be crowned Solaris Olympiad Champion.






We will be using the Coliseum map.
All the standard coliseum rules apply...raising walls and such.

The First two contestants will enter the Coliseum on turn #1.





Every odd turn after that another mech will enter the battle from a random map doorway.

Entry points for each contestant will be Random.. The Coliseum has 16 entry points.  When the turn starts, but before initiative cards are flipped, The player that in entering the battle will Roll a D20 and take the corresponding entry door (re-roll 17-20).  The first two entrants can't use the same door, so if the 2nd player rolls the same entry gate roll again.



Should someone be standing in the doorway chosen, place the mech, on the map as close to the doorway as possible, facing in any direction.  This placement happens before the movement phase.


Now for the key bit of information.  Entry order will be determined by FAME.  Lowest Fame to Highest.  So the lowest two fame will take the field first., then every other turn the next lowest player will bring their mech onto the field.  So it might be 20 turns before the highest fame mech actually enters the arena.  Again, the last mech standing will be declared champion.This change will give much more meaning to the final event, giving everyone a chance...(and reason) to play.

However if we have any new players or reset characters for the final match...they will bump to the bottom of the list and be the first players on the field.

In addition to the benefit of entering the arena later with the higher fame.  Off board time and Mech declaration will be from low Fame to high.  So the higher your fame, the more about the opposing mechs you will know before making your selection.

Be on the lookout of the off board time and mech selection email.

We will use the Fame standings after the assassin match to determine Clan selections for the next campaign.

Friday, January 13, 2012

Tonight's event (1/13) Cancelled due to bad weather.

Hey Guys...

  Gonna cancel tonight's event due to the road conditions and weather that is coming in.

Will try to reschedule before another whole month goes by, will be in touch.

Rob

Assassin Event...tonight!

Yeah I know it has been a while since I posted.  I have been focused on setting up the next campaign...anyway to focus on tonight's event.

1) We will have a smaller number guessing 8-9 players.  (Fab, Lee, Dereck, Gregg, Jeff, Larry, Kyle, Rob, Jim)

2) Who is Jim?  He's my brother, coming down from Bangor to roll some dice.  He has yet to name his Mechwarrior, But  here is the low down.  

Faction: Jade Falcon.  Skills: Improved Piloting, Weapon Specialist: Clan ERPPC.  Mech: Marauder IIC

3) Won't he screw up the assassin pool?  Nope, he is going to take an envelope of one of the players that is not there (Dave, Scott, Mitch, Jay), and take their place in the assassin loop.

4) MECH CHECK.  At any time anyone can call for a mech check...at which point you will state your name and point to where your mech is located on the map.  This will help people find their target mech, without giving away who you are secretly trying to hunt.  So Instead of saying..."Hey Rob, which mech is your's?"  you can just call for a mech check.

See yah tonight.  

Sunday, December 11, 2011

December was a tough month.

Due to Very low expected turnout, we bumped the event to January.

The 5 Players that made it tried out the Quick Strike rules for the next campaign.

Good stuff.  Speeds up the game quite a bit.

Here is the time line now...

January: Assassin match

February: Royal Rumble grand finale.

Monday, November 14, 2011

Off Board Time: Post Battle #10

Off Board tracking page for all transactions after Battle #10.

This will be the one stop place to see what everyone has done with their off board time.

The off board time order was determined by.....
The order of elimination of the Team you were on, followed by the order you were eliminated.  The Winning team order was determined by lowest fame going first.

Remember you all have free repairs after the Survivor challenge, so you don;t need to worry about that.

Also you may want to review the "Assassin" rules for the next event.  It is a very unique and different game we will be playing.

Once everyone has done their off board time, we will do mech selection like always...high fame to low.


*** Current Player *** by your player name indicates it is that players turn to purchase a mech.  You can purchase a mech after everyone has had a chance, but it is first come first serve at that point.
Will move this marker down as players email me their choices.  Watch this page as it will update all month long.

1) Peacekeeper (Rob) 
Bought Speed Demon skill
Bought Acrobat Skill
Modified TiTs'ang to TSG-9EE
Dumped Mace for Lasers heatsinks and Hand.





2) Buck (Lee) 
Buys Cicada CDA-3F
Replaces ERPPC with PPC
Buys Speed Demon Skill
Lowers Piloting.






3) Firebush (Kyle) 
Sells Berserker  (for $24+ Mill)
Lowers Gunnery to a 1.










4) Chef (Dave)   

Lowers Gunnery to a 2
Buys Speed Demon



 5) Flashy (Fab)  

Lowers Piloting to a 3
Buys Cool Hands
Looks at Solaris Used Mech classified ads.






 6) Bad Wolf (Jeff) 

Lowers my Gunnery to a 1

Buys Maneuvering Ace skill
Buys 1 fame





 7) Irish (Jay) 
SAP (Solaris Associated Press)
For Immediate release
Olympiad Mechwarrior Missing...
Jak "Irish" Black can not be located.  No one is quite sure where the Olympiad Mechwarrior who held 4th place in the standings has vanished to.  He was last seen at "The Royale" casino in Montenagro province.  His recent ties to the Blake's Castaways stable have folks talking, but a representative from Blakes Castaways assure us they are just as puzzled by his disappearance.  Apparently, his all of his Olympiad funds are missing as well. 

In a related story, Maggie and Molly Connelly, the top act at "The Royale" and some would say on all of Solaris VII, have disappeared as well.  The twin redhead singers were last seen mingling with the crowd after their performance.  Security cameras show them leaving the casino with an unknown male.  Heavy rain that evening prevented the cameras from getting a clear look at this person.  It is unknown at this time if the disappearances are related. 



 8) G-Force (Gregg)  


Passed.









9) Ace (Dereck) 

Joins Galahad Stable.
Buys 2nd Edge point
Learns Cluster Expert missles








10) BlackJack (Scott)  
Lower Gunnery By 1
Lower Piloting By 1
Buy second Edge
learn cool hand
take toughness
Buys Warhammer IIC...
Mods it to a Rifleman Davion IIC wannabe.
2 Rac5's, 2 CLPL, Jump Jets.

11) ??? (Larry)   









12) Mayday (Mitch)


 Withdrew.  Sam "Mayday" Malone has withdrawn from the Olympiad.  He left on a Jumpship bound for the Federated Suns.  His daughter's wedding was bumped up by 3 months, as her unit was called up to active status with the ongoing Steiner/Davion conflict.  His immediate departure assures he will make it to New Avalon in time for the ceremony.

*** Current Player ***

Saturday, November 12, 2011

December Event: Assassin!

Time to start winding down this campaign.  We will wrap it up with 2 final events that are a little different.

The December event is called Assassin.

We are playing in the Factory Arena.
Starting positions will be randomly assigned.

There is one special rule.
You may only attack your assassination target.

Anyone attacking someone other than their assassination target will automatically be eliminated from not only the match, but the entire Olympiad.

Here is how it will work.

I have 12 sealed envelopes each with your name on them.  Inside this envelope is a yellow card with your targets name on it.  When you eliminate your target, your next target is the mech your target was hunting.

I figure this game will take a while so it will be the only event of the night.

Here is how I stuffed the envelopes, to calm those doubters out there.  I placed everyone's own yellow card in their own envelope.  I then shuffled the envelopes, so that I could not see the names, and placed them in a ring around the table.  I then opened the envelopes (unable to see the name on the yellow card or the envelope) and moved each yellow card one envelope to the left.  I then sealed the envelopes, and shuffled them again...without looking at the names.

This will make an "Assassination loop".  Meaning the only way you get your own card is if all the others are dead.

Special rules for this match.

When you are eliminated, you pass your current target card to the mechwarrior that eliminated you but keep the cards of those mechs you eliminated.

There is no murphy award for this battle, but you will get an extra 2 Million C-Bills and 1 Fame per card that you are holding at the end of the night. (Mechs that you assassinated)

Once again...you can only attack the person whose card you have.  You can keep it a secret or show the world...the only person that needs to validate you have the correct card is your target, and if they ask to see your card, you must show them.

The one exception to the No attacking non-target rule is...You may make a "push" attack against a mech that is preventing you from moving.  For example you figure you will protect yourself from your unknown assassin, and back yourself into a corner.  Your assassin moves in to base to base with you.  Effectively trapping you in the corner.  In the physical attack phase you may attempt a Push attack, to give yourself some room to escape in the following movement phase.  Remember you must have two arms to make a pushing attack.

If someone can't make it that night, the person that was to assassinate them will open their envelope and take the inside card as their new target.

Don't like that you can't shoot back at the person that is shooting at you...too bad.  Kill the 10 guys in your way to get their card and when it is only the two of you left...then you can attack them.

Last mechwarrior standing gets a free mech from any list they may legally purchase from.

Monday, November 7, 2011

Team Survivor, Mech Selction and Draft.

The time has come for us to select teams for Battle #10 Team Survivor.

This will be a two part process...First each player will declare which of their mechs they will be using for the team survivor event.  Then the 4 team captains will draft from the other players.

Few things to remember.

1) Free repairs for your mechs after this fight.

2) The winning team members will all get Rolls on the Comstar Heavy Mech A column.

3) You may swap out your "selected" mech if with a mech you buy of higher C-Bill value, or you want to take the mech you won in the WSH battle.

4) Where it is a team event.  If someone can not make it, then the others of their team can play that persons mech for them.  This is an exception to all the other battles.  But necessary to keep the teams balanced.  I know Larry can't make it to the event.  Where repairs are free...it will be like free exp for his character.  Anyone who is not there, can not have their mechwarrior killed.  If that situation comes up, we will count it as a mech destroyed, the mechwarrior will not die and the "Killer" will count the kill as a regular non-lethal kill.

Survivor Mech Selection
Mitch - Charger CGR-1D10T
Rob - Ti Ts'ang TSG-9PK
Jeff - Ryoken (can wait to just before match to declare B or C version)
Jay - Black Knight BL-12-KNT "Reaver"
Scott - Supernova "Blackjack"
Kyle - Berserker BRZ-B3
Fab - Mad Cat A
Lee - Awesome AWS-9Q
Dereck - Orion ON-2M
Gregg - Crusader CRD-5K
Larry - Annihilator C  (Doubtful that they will make it.)
Dave - Highlander HGR-732

Once everyone has selected their Mech then we will do the Draft...in this order. 
Draft...
A) (Jay)  Scott - Supernova "Blackjack"
B) (Jeff) Kyle - Berserker BRZ-B3
C) (Rob) Lee - Awesome AWS-9Q
D) (Mitch) Dave - Highlander HGR-732

A) (Jay) Fab - Mad Cat A
B) (Jeff) Dereck - Orion ON-2M
C) (Rob) Larry - Annihilator C
D) (Mitch) Gregg - Crusader CRD-5K


Teams
ALPHA) 
* Jay - Black Knight BL-12-KNT "Reaver"
* Scott - Supernova "Blackjack"
* Fab - Mad Cat A
Total Tons: 240   
Total Tiers: 13

BETA) 
* Jeff - Ryoken
* Kyle - Berserker BRZ-B3
* Dereck - Orion ON-2M
Total Tons:  230   
Total Tiers: 10

GAMMA)
* Rob -Ti Ts'ang TSG-9PK
* Lee - Awesome AWS-9Q
* Larry - Annihilator C
Total Tons: 240  
Total Tiers: 12

DELTA)
* Mitch - Charger CGR-1D10T
* Dave - Highlander HGR-732
* Gregg - Crusader CRD-5K
Total Tons: 240
Total Tiers: 11 

Tuesday, October 18, 2011

Off Board Time: After Battle #8

Off Board tracking page for all transactions after Battle #8.

This will be the one stop place to see what everyone has done with their off board time.

The off board time order was determined by the order of elimination in Battle #8 getting the first slot.


You will need to do two things with this Off Board time.  First is your regular off board time stuff.  Tell me if you are going to repair your mech, buy any skills / stables or sponsors...etc.

Second - Battle #9 is the Wasp / Stinger / Hornet battle.  You must look at your faction list or any list you are authorized to buy from, and declare which Wasp , Stinger or Hornet chassis you will take.  Remember it must have Jump Jets, so the Stinger 6L is not an option.  Remember that Comstar, and the clanners can try to get the Stinger STG-3Gb...with a back up selection if they fail that roll.  ***You only need access to the buy lists for those factions, So if you can buy Clan mechs or from the Comstar or WoB lists...you have a shot at getting the STG-3Gb ***

*** Current Player *** by your player name indicates it is that players turn to purchase a mech.  You can purchase a mech after everyone has had a chance, but it is first come first serve at that point.
Will move this marker down as players email me their choices.  Watch this page as it will update all month long.





1) ??? (Larry)   
Joins Clan Wolf faction.

Take the Weapons Specialist (Clan Ultra AC10)
Take Cluster Expert (Direct Fire)
Buys Annihilator C 
Will try for the Stinger STG-3Gb, if that fails will take the Wasp WSP-1A







2) BlackJack (Scott)  
Sells Nightsky
Repairs Cyclops
Sells Cyclops
Buys Supernova
Mods Supernova into Supernova (Blackjack)
Lowers Piloting
Takes out $10,000,000 loan
Will attempt for Royal Stinger, otherwise Wasp WSP-3S




3) Ace (Dereck)  
repair the Hunchback
Sell the Hunchback
lower gunnery
buy edge point
buy weapon specialist Gauss rifle
buy the Orion ON-2M

for first battle will take the Stinger STG-3G



4) Flashy (Fab)  
Repair Warhawk

Will try for the Royal Stinger...
and take the Stinger STG-3R as his fallback.








5) Firebush (Kyle)
Repairs Awesome
Lowers Gunnery to a 2

Selects the Stinger STG-5R for the match  (from the House Liao list, Faction ability unlocked with 10+ fame)







6) Mayday (Mitch)
Repair Charger
Sell Hatchetman
lowered Piloting to a 1

Takes Hornet HNT-171




7) Chef (Dave)  
Waiting to repair Highlander til after the WSH match...

Takes the Wasp WSP-1S for the challenge









8) Irish (Jay)  
Repairs Black Knight
Buys 2nd Edge
Lowers Piloting to a 3
Then Lowers Piloting to a 2
Sells Marauder

Will try for Royal Stinger...with the STG-5R as the fall back




9) G-Force (Gregg)  
Joins Lynch Stable
Waits on Repairing Crusader til after WSH battle (might save need for loan)

Takes Wasp WSP-1A for the WSH battle.









10) Bad Wolf (Jeff) 

Waiting on repairs for Nova
Will try for Royal Stinger with the Wasp WSP-1A as the backup.





11) Buck (Lee)  


Repairs Awesome
Modifies King Crab.
Removes LRM15 and ammo
Removes both AC20's
Adds 2 LBX-20AC's with 4 more tons of ammo
Adds ER Small laser
Swaps 16 tons of F-Fiberous Armor for 19.5 tons of Standard armor
Lowers Gunnery
Takes Edge point
Will try for the Royal Stinger, with the Stinger STG-3G as backup




12) Peacekeeper (Rob)
Paid off $4,000,000 loan.
Repaired Pillager (Damaged)

Sold Pillager (Sponsor purchased one, keeping the awarded one)
Sold Vindicator
Bought Ti Ts'ang TSG-9H
Bought Improved Piloting (2)
Modifies Ti Ts'ang...
Removes TAG and 2 ER Small lasers
Swaps Hatchet with Mace (Solaris Weapon...VEST sponsor)
Moves 2 jump jets out of legs into empty CT space left by TAG
Moves 2 EndoSteel crits to other arm to make space for Mace
Moves ERSL from arm to empty Head critical

Takes the Stinger STG-5R for WSH battle




13) Prez or ??? (Josh)  *** Current Player ***
Or reset and...Need Faction choice, Name, Callsign, Image, Spend 26 CP and $10,125,360






14) ???  (Joel)
Need Name, Callsign, Image, Spend 26 CP and $10,125,360 C-Bills

After Action Report: Battle #8

Setting: The Jungle (House Liao)

Order of Elimination
  1. Larry - Head Capped - KIA - Mitch (Jeff Assist)
  2. Scott - Surrendered - 
  3. Dereck - Mech Destroyed -
  4. Fab - Mech Destroyed - Rob, Jay, Lee
  5. Kyle - Mech Destroyed - Dereck
  6. Dave - Mech Destroyed - 
  7. Mitch - Mech Destroyed - Rob
  8. Jay - Mech Destroyed - Lee
  9. Gregg - Mech Destroyed - Rob
  10. Jeff - Mech Destroyed - Lee
  11. Lee - Surrendered - Rob
  12. Rob - Winner
Key Moments:

17 point hatchet hit to Larry's head.


All the modified mechs setting up next to each other, helping the rest of the field.


Jeff and Rob not shooting at each other from the start.


Kyle getting bogged down in the river.


Lee unable to move off the closing board edge...but having his best game to date.

Sunday, October 16, 2011

After Action Report: Battle #7 Commando Challenge

Setting: Steiner Coliseum



 Order of Elimination

  1. Gregg - Mech Destroyed - Jeff, Scott
  2. Fab - Mech Destroyed - Jay
  3. Lee - Mech Destroyed - Larry, Dereck
  4. Kyle - Mech Destroyed - Scott
  5. Dave - Mech Destroyed - Meech
  6. Larry - Mech Destroyed - Jay, Dereck, Meech, Scott
  7. Dereck - Mech Destroyed - Larry
  8. Rob - Mech Destroyed - Jeff
  9. Jeff - Mech Destroyed - Scott
  10. Scott - Mech Destroyed - Jay
  11. Jay - Mech Destroyed - Meech, Scott
  12. Meech - Winner!
Key Moments:


Jeff taking down Rob's mech, and Rob taking Jeff's leg.  Remaining mechs all stop fighting to run across the map to get Jeff's legged mech.

Wednesday, October 12, 2011

S. O. S. Profile: Gordon "Chef" Ramsay


Name: Gordon Ramsay 

Callsign: Chef

Player: Dave

Faction: 
 Lyran Alliance - House Steiner

Rank:
Staff Sergeant Major

(Head Chef)

Unit:
3rd Royal Guard;
Command Staff Support

Current Battlemech:
Highlander HGR-732


Arena Kills:0


Best finish: 
7th of 12- Battle #8 - (Jungle)

Current Stable: none

Current Sponsors: none



Background:  Gordon Ramsey is the pride of the 3rd Royal Guard.  Not for his ability on the field of battle, but for his skills in the kitchen.  

 He started out as the typical Lyran mechwarrior, though he has always had problems dealing with authority figures.  Working better alone than as part of a unit, Ramsay usually found the wrath of his XO.  This along with a tough as nails attitude landed him on the receiving end of verbal abuse from many a commanding officer.  Time and time again he was re-assigned after he outlasted the worst his CO could throw at him.

That was until he landed in the 3rd Royal Guard.  It was there they accidentally discovered Ramsay's skill in the kitchen.  His prepration of a field ration kit, so impressed his CO, he was re-assigned to the Command Company and eventually became the head chef for the battalion when on combat deployment.  There he is the one barking orders to his subordinates, using his past experiences on the receiving end and turning them about..

He comes to the Solaris Olympiad representing the Lyran Alliance.  He is a replacement for Archibald "Apollo" Kennedy in the top tier of Olympiad contestants.  Kennedy was found dead in an alley behind the Coliseum arena.  Many think he was removed by an over zealous Lyran supporter, after "Apollo" foolishly teamed with the Clan Ghost Bear contestant against other inner sphere mechwarriors.   



"Chef" Ramsey solo style has served him well in the Olympiad so far.  Though he lost his mech, an Axman, in his last match.  He has been placed in the Main event for Battle #7 "The Commando Challenge".  Representing House Steiner, in the Steiner Coliseum, in a match sponsored by the Archon herself is a tall order...But as always Ramsey is up for the challenge.

Wednesday, October 5, 2011

Wasp/Stinger/Hornet Challenge - Battle #9

Not to be outdone by his sister, Victor Steiner-Davion will be sponsoring a Challenge match.


Battle #9 will be known as the Wasp/Stinger/Hornet Challenge.  All mechwarriors must select a Jump capable Wasp, Stinger or Hornet Inner sphere chassis from their faction lists.  These mechs will be free, mechwarriors will not have to pay for their repairs.  The setting will be the Boreal Reach Arena using the "Devils Bath" settings.  No modifications may be made to the mechs.   This challenge will again test the mechwarriors skill, but Victor wanted to challenge the mechwarriors ability to control heat in a jumping mech (which is why the Locust was left off the list for this apparent 20 ton challenge).

EDIT: We will randomly split the field into two groups, and play this match on two tables.  Both using the "Devils Bath" map just with fewer pillars.

I'm also adding a mech that might be available to be taken by a Clanner, Comstar or Word of Blake player.  When Kerensky took the Star League army on his exodus, with him went some of the "Royal" star league units.  These Royal units had some pretty sweet modified versions of the standard Star league mechs (that are pretty good as they are.)  One of these "Royal" mechs was a Stinger, and while extremely rare, it does qualify as legal for this match format. 
  • If a clanner wants to take one, they must roll a 9+ on 2d6.  
  • For the Comstar or Word of Blake player will need an 11+ on 2d6 (Very few Royal mechs were left behind, and all of those were posessed by Comstar.)  

Stinger STG-3Gb Stats.

To risk their lives in a mech not really of their choosing, Victor will make the risk worth while.

The first Two contestants eliminated from each map will be given 4 Million C-bills each.

All other contestants not finishing in the top 2 places will be awarded 2 Million C-Bills each.





The Top two on each map finishers will be given a Mech, which will have all repair costs covered for the remainder of the Olympiad. 


The mechs will be placed in a pool.  The 1st place finisher with the most Kills in their match will get 1st pick, then the other 1st place finishers, the 2nd place finisher with the most kills in their match will get the 3rd pick, and the other 2nd place finisher will get the remaining mech.

 
The Four prize mechs are...

Thunderbolt TDR-9NAIS
http://www.mordel.net/tro.php?a=vt&cat=3067&id=1017

JagerMech JM7-F
http://www.mordel.net/tro.php?a=vt&cat=3067&id=1027

Falconer FLR-8R
http://www.mordel.net/tro.php?a=vt&cat=3055&id=662

Sagittare SGT-8R
http://www.mordel.net/tro.php?a=vt&cat=3067&id=1092

Tuesday, October 4, 2011

S. O. S. Profile: Anthony "Buck" Rogers

Name: Anthony Rogers

Callsign:Buck

Player: Lee

Faction: ComStar

Rank: Demi-Precentor

Unit: 
1st Army "The Bear Maulers"
12th Division "Pure Waveforms"

Current Battlemech:
Awesome AWS-9Q
King Crab KGC-000

Arena Kills:3


Best finish: 
2nd of 12 (Battle #8 - Jungle)



Current Stable: none

Current Sponsors: none


Background: As with most ComGuard mechwarriors, little is known about Anthony "Buck" Rogers.


Veteran of both Tukayyid in 3052 and Operation Bulldog in 3059, Buck is an expert at fighting against Clan mechwarriors.


Concerned that a Clanner might win the initial Martial Olympiad, ComStar sent one of their best.



How that battlefield experience will convert to the Arena?  We will find out.

Monday, October 3, 2011

"Red" Reviews: Black Knight BL-12-KNT "Reaver"

Name:
Black Knight BL-12-KNT "Reaver"

Mech Class: Heavy

Weight: 75 Tons

Tech Base: Mixed (IS Chassis, Clan weapons)

Primary Manufacturer:
Blake's Castaways (Solaris 7)

Olympiad Mechwarriors:
Jak "Irish" Black


Description:
The Black Knight was introduced in 2578 as a front-line command BattleMech for the Star League Defense Force at the company and battalion level. Its advanced communications gear allowed the Black Knight to effortlessly coordinate an entire company of 'Mechs simultaneously, and could easily link into the command frequencies of its parent regiment and orbital support satellites. The loss of Kong's orbital factory in 2802 forced the company to produce less advanced line of Black Knight 'Mechs, though the recovery of lostech has allowed for more advanced variants to be produced.

The Black Knight is a BattleMech that appears to be a jack-of-all-trades. The all energy weapon configuration allows it to operate for long periods without re-supply. The 13 tons of good armor protection on an Endo Steel frame allows the 'Mech to stand up to a great deal of punishment, while its Beagle Active Probe allows it to work well as a command 'Mech and a heavy scout. The main drawback of the design is its use of single heat sinks. With twenty heat sinks it is able to dissipate a great deal of the heat produced by its weapons. However, if the Black Knight finds itself in a protracted combat situation, a less experienced MechWarrior can have trouble with heat management. 

Armament: 
The Black Knight "Reaver" is a Modified version of the Davion made BL-12-KNT.  The two Large lasers are replaced with Clan ER Large Lasers, purchased from Clan Diamond Shark.  The four Medium lasers are replaced with Clan ER versions as well.

Removed is the ER PPC and in it's place is a Hatchet.  With the removal of the PPC the required size and computing power of the Targeting computer was cut in half.  The saved tonnage was used for additional armor and one more Double heat sink.

The most expensive change was adding the MASC system that will let the Black Knight spped up when needed.




Saffron's Analysis:  
Good at all ranges, this mech is one to take note of.  Clan weapons, and a Hatchet along with Max Armor.    

The only down side that I can see is the weight class.  Facing off against Assault mechs is the one downfall of many modified heavy mechs.  The internal structure is just not as durable as the big boys. 

Still, This is one of my favorite designs in the Olympiad and should do very well.



Rating: 9.0 of 10
















Tech Readout:
http://solarisseven.blogspot.com/2011/10/mech-modification-black-knight-bl-12.html