Time for a teamwork event.
The idea is to do a match where all the competitors are split into 4 teams of 3 or perhaps 2 mechs, depending upon the turnout that night). It is a team event, the team is not eliminated until the last mech is eliminated.
This match will take place in the Hartford Gardens Arena. Each team will set up in one corner of the map.
No Treasure coins for this match. But place two of the "Club" terrain pieces in the middle of the map, near the lake edge.
Repairs:
All repairs after this team event are free. This is to promote the team effort, and not have the team bickering about getting their mech destroyed for another teammate.
Mech Announcement
Each player will announce which mech they will be bringing to the Team Survivor event. Once announced this mech is locked in and may not be changed or modified. It is also locked in for the following Teammate match (unless it's a fallback mach...see details below).
Team creation.
The top four players in fame will be the "Team Captains". They will "draft" the other players and their mechs. The lowest fame of those three will get the first pick, the next highest will get the 2nd, and the top fame will get the 3rd pick. There is no flip flop, so the Captain that got the 1st pick will also get the 5th, and potentially 9th pick (if there are 13 players).
Pick #1) Team A
Pick #2) Team B
Pick #3) Team C
Pick #4) Team D
Pick #5) Team A
Pick #6) Team B
Pick #7) Team C
Pick #8) Team D
Yes, this may potentially create some unbalanced teams depending upon the number of folks that show up. Too bad, level the teams in the arena. That is the penalty for having the top fame.
Initiative:
We will still use cards, but with a twist. Each team will be assigned a "Suit" and get one card for each mech. So with 13 players, Team A would get Spades and 4 cards, Team B would get Clubs and 3 Cards, Team C Diamonds and 3 Cards, Team 4, Hearts and get 3 Cards.
When a card is flipped, the team whose suit it is can choose to move any of their mechs that hasn't already moved this turn. Yes potentially an entire team might move before anyone else with this method.
Prizes:
4th Place Team: 2,00,000 C-Bills Each
3rd place Team: 4,000,000 C-Bills Each.
2nd Place Team: 6,000,000 C-Bills Each.
1st place Team: Roll on their "A" Heavy table, or Comstar's "A" Heavy table and +2 Fame Each.
(Lowest fame rolls first, highest last)
No repair cost negates the need for a Murphy rule.
Bounties:
All bounties are valid and may be claimed by any player...even teammates.
Fame:
There is a -3 Fame penalty for any turn that you shoot or make a physical attack at a teammate.
Off Board time order:
The off board time order following this match will be as follows...
4th place team with the lowest fame going first and highest fame going last.
3rd place team with the lowest fame going first and the highest fame going last
2nd place team with the lowest fame going first and the highest fame going last
1st place team lowest fame to highest.
Showing posts with label Match Format. Show all posts
Showing posts with label Match Format. Show all posts
Wednesday, August 3, 2011
Wednesday, July 27, 2011
Rumble Contest Rules!
So in November we will have our first "Rumble" contest. Here are the rules on how it will work.
We will Randomly draw our starting order 1 through 13 (or however many we have that night). You can tell the group your starting order or you can keep it secret and announce it when it is your turn to enter the arena.
The First two contestants will enter the Coliseum on turn #1.
On Turn #2, Who ever drew the 3rd entry position will enter the map. On turn #3, Who ever drew the 4th Entry position, will enter the map. An so forth until Turn 12...our 13th warrior will come onto the field.
We will be using the Coliseum map.
Entry points for each contestant will be Random.. The Coliseum has 16 entry points. When the turn starts, but before initiative cards are flipped, The player that in entering the battle will Roll a D20 and take the corresponding entry door (re-roll 17-20). The first two entrants can't use the same door, so if the 2nd player rolls the same entry gate roll again.
Awards are as follows:
Solo Kills will receive an additional 1,000,000 C-Bill award over what you already receive.
We will Randomly draw our starting order 1 through 13 (or however many we have that night). You can tell the group your starting order or you can keep it secret and announce it when it is your turn to enter the arena.
The First two contestants will enter the Coliseum on turn #1.
On Turn #2, Who ever drew the 3rd entry position will enter the map. On turn #3, Who ever drew the 4th Entry position, will enter the map. An so forth until Turn 12...our 13th warrior will come onto the field.
We will be using the Coliseum map.
Entry points for each contestant will be Random.. The Coliseum has 16 entry points. When the turn starts, but before initiative cards are flipped, The player that in entering the battle will Roll a D20 and take the corresponding entry door (re-roll 17-20). The first two entrants can't use the same door, so if the 2nd player rolls the same entry gate roll again.
Awards are as follows:
Solo Kills will receive an additional 1,000,000 C-Bill award over what you already receive.
- 13th Place: 5,000,000 C-Bills
- 12th Place: 4,000,000 C-Bills
- 11th Place: 3,000,000 C-Bills
- 10th Place: 2,000,000 C-Bills
- 9th Place: 1,000,000 C-Bills
- 8th Place: 500,000 C-Bills
- 7th Place: 250,000 C-Bills
- 6th Place: 250,000 C-Bills
- 5th Place: Roll on Lyran Alliance Light mech chart "F" column, or your factions light "F" chart (Clanners must take one of these choices, and not roll on their own chart).
- 4th Place: Roll on the Second Line Light Clan mech chart of your choice, or your factions Medium "D" Chart (Lower Chart for WoB & Comstar, Bottom chart for Periphery)
- 3rd Place: Roll on the Second Line Medium Clan mech chart of your choice, or your factions Heavy "C" Chart (Lower Chart for WoB & Comstar, Bottom chart for Periphery) and +1 Fame
- 2nd Place: Roll on the Front Line Heavy Clan mech chart of your choice, or your factions Assault "B" Chart (Upper Chart for WoB & Comstar & Periphery without a "B" chart) and +3 Fame
- 1st Place: Roll on the Front Line Assault Clan mech chart of your choice, or your factions Assault "A" Chart (twice taking pick) and +5 Fame.
Subscribe to:
Posts (Atom)

