Prize Money and Character Development (How to earn CP, Fame and C-Bills)
As play progresses, players can gain fame, fortune, and increased Mechwarrior abilities. Certain acts, feats, kills, and moves can add CP’s, Fame, and / or C-Bills to your character.
See the table below for a list of what you could earn or be penalized for.
        
   | Kill   Solo Awards |    Fame |    CP Earned |    C-Bills |    Notes |   
   | 3+   class lesser |    0 |    4 |    $1,200,000 |     
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   | 2 class   lesser |    1 |    4 |    $1,600,000 |     
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   | 1 class   less |    2 |    5 |    $1,900,000 |     
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   | Equal   class |    3 |    6 |    $2,400,000 |     
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   | 1 class   greater |    3 |    6 |    $2,600,000 |     
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   | 2 class   greater |    4 |    6 |    $2,800,000 |     
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   | 3+   class greater |    5 |    7 |    $3,500,000 |     
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   | Underdog Fame  |    2 |    0 |    0 |    For every 10 fame lower than Kill. |   
   | Assisted   Kill Awards |    Fame |    CP Earned |    C-Bills |    Notes |   
   | 3+   class lesser, Assist |    0 |    2 |    $100,000 |     
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   | 2 class   lesser, Assist |    0 |    2 |    $400,000 |     
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   | 1 class   less, Assist |    1 |    2 |    $450,000 |     
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   | Equal   class, Assist |    1.5 |    3 |    $700,000 |     
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   | 1 class   greater, Assist |    2 |    3 |    $800,000 |     
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   | 2 class   greater, Assist |    2 |    3 |    $900,000 |     
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   | 3+   class greater, Assist |    2 |    4 |    $1,250,000 |     
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   | Underdog Fame |    1 |    0 |    0 |    For Every 10 fame lower than Kill. |   
   | Crippling   attack |    Fame |    CP Earned |    C-Bills |    Notes |   
   | 3+   classes less |    0 |    0 |    $175,000 |    1st crippling damage only |   
   | 2   classes less |    0.5 |    1 |    $250,000 |    1st crippling damage only |   
   | 1 class   less |    1 |    2 |    $500,000 |    1st crippling damage only |   
   | Equal |    1 |    2 |    $1,250,000 |    1st crippling damage only |   
   | 1 class   greater |    2 |    3 |    $1,500,000 |    1st crippling damage only |   
   | 2   classes greater |    2 |    4 |    $1,750,000 |    1st crippling damage only |   
   | 3+   classes greater |    3 |    4 |    $2,000,000 |    1st crippling damage only |   
   | If multiple units do crippling damage in the same turn, all   those units get the award. |   
    
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   | Special   Attack types |    Fame |    CP Earned |    C-Bills |    Notes |   
   | Melee   (Non-Weapon) |    0 |    2 |    $50,000 |    Must be successful |   
   | Melee   (Weapon) |    1 |    3 |    $100,000 |    Must be successful |   
   | Head   Hit, non-lethal |    1 |    3 |    $100,000 |     
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   | Head   Hit, lethal |    -10 |    3 |    $50,000 |    Mech salvaged by killer |   
   | Critical   hit, Engine |    1 |    1 |    $100,000 |     
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   | Critical   hit,Gryo |    1 |    2 |    $150,000 |     
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   | Critical   hit, Hip |    1 |    3 |    $250,000 |     
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   | Critical   hit, Other |    0 |    1 |    $50,000 |     
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   | Critical   hit, Ammo |    1 |    3 |    $250,000 |     
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   | Charge,   successful |    1 |    2 |    $200,000 |     
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   | Charge,   failed |    0 |    1 |    $20,000 |     
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   | Death   From Above, successful |    3 |    6 |    $1,000,000 |     
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   | Death   From Above, failed |    1 |    3 |    $100,000 |     
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   |  Flashy   Moves |    Fame |    CP Earned |    C-Bills |    Notes |   
   | Successfully   hitting 4 mechs |    1 |    5 |    $150,000 |    Ranged attacks in 1 turn |   
   | Dealing   20-39 damage to 1 target |    0 |    1 |    $50,000 |    1 phase |   
   | Dealing   40-59 damage to 1 target |    1 |    2 |    $150,000 |    1 phase |   
   | Dealing   60+ damage  |    2 |    3 |    $350,000 |    1 phase |   
   | Blowing   off Arm or leg |    3 |    4 |    $500,000 |    Critical roll only |   
    
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   | Withdrawing   / Ejecting |    Fame |    CP Earned |    C-Bills |    Notes (Only ONE) |   
   | Mech   Destroyed |    -2 |    0 |    $0 |    CT or cockpit destruction |   
   | Withdrawing   with crippled mech |    1 |    3 |    $0 |    See crippled rules |   
   | Ejecting |    -2 |    1 |    $0 |    Auto or Manual |   
   | Surrendering |    -1 |    0 |    -$250,000 |     
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   | Penalty   Actions |    Fame |    CP Earned |    C-Bills |    Notes |   
   | Personal   injury |    -0.5 |    0 |    $0 |    Once per session |   
   | Killing   Stable mate |    -6 |    0 |    -$5,000,000 |    Actual Mechwarrior - not the   mech. |   
   | Withdrawing   / Changing Stable |    -4 |    -8 |    -$2,000,000 |     
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   | Withdrawing   / Changing Sponsor |    -2 |    -4 |    -$450,000 |     
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All bonuses / penalties are cumulative unless otherwise noted.
Explanations: 
Remember Clan mechs are counted as one weight class higher.  So a Light Clan mech = a Medium Inner Sphere mech.
A Mech is considered a Kill when...
- It loses the last CT internal structure
 
- It takes a 3rd Engine hit
 
- It takes a 2nd Gyro hit
 
- Its cockpit is destroyed, either through critical hit or head internal structure loss.
 
- Its mechwarrior ejects
 
- Its loses its 4th limb
 
- The mechwarrior surrenders (Firing the surrender flare) 
 
Mechs can receive an "Assisted" kill if multiple mechs make what would be a killing blow in the same phase.
Example: Josh is about to drop with only 2 structure left in his CT  internals.  His Locust is already crippled having lost a side torso.   Jeff, Mitch and Kyle all shoot at Josh.  Jeff hits the CT with a medium  laser, Mitch hits Josh in the CT with an AC10, and Kyle Hits Josh in the  head with a Gauss Rifle.  None of the players get credit for a Solo  Kill, but the all receive the Kill Assisted award based upon the weight  class of their mech.   
You can only ever earn a single "assisted" kill from a single mech, even  if you manage to do enough damage to finish the mech in multiple ways.   Meaning if you Shoot off the mechs 4th limb, and do the 2nd crit on a  Gyro in the same phase another player headcaps that same target, you  only will get one "Assisted" kill, and the headcapper will get one  assisted kill. 
(Added 7/6) The credit for the "kill" when a mech surrenders is awarded to any mech that attempted to do damage to the surrendering mech in this or the prior turn.  If only one mech shot at or attempted a physical attack on the surrendering mech then they are awarded a solo kill, other wise all mechs that attempted attacks are awarded an assisted kill.  If no mech attempted an attack on the surrendering mech this or the prior turn then all mech remaining on the battlefield receive an assisted kill.  Likewise should a mech fire their "Surrender flare" due to not being engaged (three strikes) then all mech on the battlefield receive an assisted kill, unless there is only one mech then they get a solo kill.
A Mech is considered "Crippled" when one of the following occurs...
- It loses the last internal structure from one of the side torsos
 
- It loses a leg
 
- It loses its second arm 
 
- It loses its second sensors
 
- It takes its second engine hit.
 
- It takes its first Hip critical
 
- It takes its first Gyro critical
 
The first one of any of those instances is considered the "Crippling" damage.  The mech that does the damage will be given the crippling award.
- If multiple mechs do crippling damage in the same turn then all mechs that did crippling damage are given the award.
 
- You will only be awarded crippling damage once for any given mech, even if you do multiple crippling damages in the same phase. (Taking out a side torso, and critting a gyro in the same shooting phase counts as one "Crippling" attack.) 
 
- If a mech is crippled after taking falling damage, then all the mechs that contributed to the fall are given the award (crippled after falling from taking 20pts).  
 
- If a mech is destroyed the same phase it is crippled, then only the Kill award is given.
 
(Edit - Changed layout of table so it is easier to read and Fame column is first like on character sheets.  Was confusing swapping the numbers for each award.  Also re-alligned to Solo Kill and Assisted Kill, so you could get the info from one row, rather than having to add or subtract based on the size difference.)
(Clarified the rule: You will only get one "mech loss penalty"... Ejecting, Mech destroyed, Surrendered, or Withdraws.  Ejection trumps Mech destroyed.)
PRIMARY TARGET RULE (Added for Battle #7 and rest of campaign.)
In order to  get credit for an Assisted Kill, you  must have fired the Majority of the weapons you fired that turn at the  killed target.  (Read that again, Majority, which means more than half)
   
Meaning in your Awesome, you shoot 4 PPC's that turn, If you shot  three of them at a target that got killed, You will get credit for an  assisted kill. If you shot only two or one at that target that got  killed...no credit.
"Call it the Primary target" rule, who every you are  shooting the majority of your weapons at, gets give you the chance at an  assisted kill.  I'll make some Primary target markers for us to use if we are shooting at multiple targets.
There are only three exceptions to the Primary Target rule where you can get credit for a Kill if it is not your primary target.
1) You shoot weapons at a secondary target, and you manage to kill that  target by yourself, you still get the solo kill.
2) You Head Cap your non-primary target, killing the mechwarrior.  You get the Solo Kill, and the penalties that go along with it.
3) No one had declared a mech as a primary target, yet all the secondary fire at it manages to kill that mech.  Everyone that shot will get credit for an Assisted kill.  
The intention of  this rule change is to prevent or  deter the "Oh I'll throw one medium laser at him just to get the  assisted kill if he goes down".  What might happen is the wounded mech  might actually get more fire directed it's way, assuring it's  destruction.  However that will speed the game up so....I'm for it.