Saturday, November 12, 2011

December Event: Assassin!

Time to start winding down this campaign.  We will wrap it up with 2 final events that are a little different.

The December event is called Assassin.

We are playing in the Factory Arena.
Starting positions will be randomly assigned.

There is one special rule.
You may only attack your assassination target.

Anyone attacking someone other than their assassination target will automatically be eliminated from not only the match, but the entire Olympiad.

Here is how it will work.

I have 12 sealed envelopes each with your name on them.  Inside this envelope is a yellow card with your targets name on it.  When you eliminate your target, your next target is the mech your target was hunting.

I figure this game will take a while so it will be the only event of the night.

Here is how I stuffed the envelopes, to calm those doubters out there.  I placed everyone's own yellow card in their own envelope.  I then shuffled the envelopes, so that I could not see the names, and placed them in a ring around the table.  I then opened the envelopes (unable to see the name on the yellow card or the envelope) and moved each yellow card one envelope to the left.  I then sealed the envelopes, and shuffled them again...without looking at the names.

This will make an "Assassination loop".  Meaning the only way you get your own card is if all the others are dead.

Special rules for this match.

When you are eliminated, you pass your current target card to the mechwarrior that eliminated you but keep the cards of those mechs you eliminated.

There is no murphy award for this battle, but you will get an extra 2 Million C-Bills and 1 Fame per card that you are holding at the end of the night. (Mechs that you assassinated)

Once again...you can only attack the person whose card you have.  You can keep it a secret or show the world...the only person that needs to validate you have the correct card is your target, and if they ask to see your card, you must show them.

The one exception to the No attacking non-target rule is...You may make a "push" attack against a mech that is preventing you from moving.  For example you figure you will protect yourself from your unknown assassin, and back yourself into a corner.  Your assassin moves in to base to base with you.  Effectively trapping you in the corner.  In the physical attack phase you may attempt a Push attack, to give yourself some room to escape in the following movement phase.  Remember you must have two arms to make a pushing attack.

If someone can't make it that night, the person that was to assassinate them will open their envelope and take the inside card as their new target.

Don't like that you can't shoot back at the person that is shooting at you...too bad.  Kill the 10 guys in your way to get their card and when it is only the two of you left...then you can attack them.

Last mechwarrior standing gets a free mech from any list they may legally purchase from.

Monday, November 7, 2011

Team Survivor, Mech Selction and Draft.

The time has come for us to select teams for Battle #10 Team Survivor.

This will be a two part process...First each player will declare which of their mechs they will be using for the team survivor event.  Then the 4 team captains will draft from the other players.

Few things to remember.

1) Free repairs for your mechs after this fight.

2) The winning team members will all get Rolls on the Comstar Heavy Mech A column.

3) You may swap out your "selected" mech if with a mech you buy of higher C-Bill value, or you want to take the mech you won in the WSH battle.

4) Where it is a team event.  If someone can not make it, then the others of their team can play that persons mech for them.  This is an exception to all the other battles.  But necessary to keep the teams balanced.  I know Larry can't make it to the event.  Where repairs are free...it will be like free exp for his character.  Anyone who is not there, can not have their mechwarrior killed.  If that situation comes up, we will count it as a mech destroyed, the mechwarrior will not die and the "Killer" will count the kill as a regular non-lethal kill.

Survivor Mech Selection
Mitch - Charger CGR-1D10T
Rob - Ti Ts'ang TSG-9PK
Jeff - Ryoken (can wait to just before match to declare B or C version)
Jay - Black Knight BL-12-KNT "Reaver"
Scott - Supernova "Blackjack"
Kyle - Berserker BRZ-B3
Fab - Mad Cat A
Lee - Awesome AWS-9Q
Dereck - Orion ON-2M
Gregg - Crusader CRD-5K
Larry - Annihilator C  (Doubtful that they will make it.)
Dave - Highlander HGR-732

Once everyone has selected their Mech then we will do the Draft...in this order. 
Draft...
A) (Jay)  Scott - Supernova "Blackjack"
B) (Jeff) Kyle - Berserker BRZ-B3
C) (Rob) Lee - Awesome AWS-9Q
D) (Mitch) Dave - Highlander HGR-732

A) (Jay) Fab - Mad Cat A
B) (Jeff) Dereck - Orion ON-2M
C) (Rob) Larry - Annihilator C
D) (Mitch) Gregg - Crusader CRD-5K


Teams
ALPHA) 
* Jay - Black Knight BL-12-KNT "Reaver"
* Scott - Supernova "Blackjack"
* Fab - Mad Cat A
Total Tons: 240   
Total Tiers: 13

BETA) 
* Jeff - Ryoken
* Kyle - Berserker BRZ-B3
* Dereck - Orion ON-2M
Total Tons:  230   
Total Tiers: 10

GAMMA)
* Rob -Ti Ts'ang TSG-9PK
* Lee - Awesome AWS-9Q
* Larry - Annihilator C
Total Tons: 240  
Total Tiers: 12

DELTA)
* Mitch - Charger CGR-1D10T
* Dave - Highlander HGR-732
* Gregg - Crusader CRD-5K
Total Tons: 240
Total Tiers: 11