Inner Sphere circa 3064 (click image for much larger map) |
The Inner Sphere is a pretty big place. Lots of places for your Mechwarrior to call home or to tie their loyalties to. What impact will your faction have on the campaign?
1) Will determine what Mechs you have access to buy.
2) Will determine what "Stables" you will have access to. Being a member of a Stable will offer you certain bonuses.
3) Will determine what Sponsors you will have access to. Sponsors will offer some other bonuses, mostly cost savings on repairs or new mechs.
I'm currently working on a spreadsheet that details what mechs are available to which factions. But to start out here is a list of the Factions that will be available to play. Yes, you can be a clanner, limited to the Clans that might actually be at Solaris. There is a limit to the number of players per Faction (shown in parentheses). There are penalties for offing one of your fellow stable mates, but no penalty for offing a fellow faction member, so don;t worry about that. Anyway here is the list...
House Davion - Federated Suns (3)
- Scott
- Mitch
- Joel
- open
- open
- open
- Dave
- open
- open
- Dereck
- open
- open
House Liao - Capellan Confederation (3)
- Rob
- open
- open
- Jay
- Kyle
- Fab
- Jeff
- Josh
- Gregg
- Lee
- Larry
- open
- open
- open
- open
- open
- open
- open
- open
Clan Nova Cat (1)
- open
For details on each Faction, See the links in the Faction list menu on the right hand side of the page.