Friday, May 27, 2011

Stable: Banshee Stables


Name: Banshee Stables

Faction: House Steiner

Rating: C

Mechs Lists Available: 
House Steiner

Minimum Fame Required: 3

Character Point (CP) Cost: 9

C-Bill Entry Fee:   1,350,000


Special Abilities:  This stable is in an on going fued with the Huntsman Stable (Unaffiliated).  Members will push their mechs beyond their limits when facing a Hunstman Stable mech.  Warriors are also trained on how best and when best to maneuver their mech. 
  • -1 To Hit for any Huntsman stable mech at the cost of 1 extra heat per weapon or physical attack.
  • Initiative Bonus. If more than 3 players on the table, this mechwarrior cannot be 1st to move.  If card is flipped first, place to side and flip another initiative card.  If that card also has the "Initiative Bonus" ability also place it to the side, flip until a card without Initiative Bonus is flipped.  Once one mech has moved all Initiative bonus mechs whose cards have been flipped move in the order they were flipped.
  • -10% to repair costs.

Stable: Skye Tigers

Name: Skye Tigers

Faction: House Steiner


Rating: B

Mechs Lists Available: 
House Steiner


Minimum Fame Required: 10

Character Point (CP) Cost: 12

C-Bill Entry Fee:   1,250,000



Special Abilities:  Anti-Davion propaganda fills this stable.  Warriors are trained to counter standard Davion mechs and mechwarrior tactics.  Other training focuses on keeping a mech upright when maneuvering or taking damage, at the expense of physical attack training.  Always has the cutting edge mechs available to Lyran Alliance and offers them to their stable members.
  • -2 To Hit for any Federated Suns (House Davion) stable mech.
  • +1 to any Piloting Skill rolls.
  • +1 to Hit for any Physical attacks
  • Free Variant swap to any Inner Sphere chassis on the House Steiner mech list. Example (May swap Atlas AS7-D for AS7-S2 at no cost)...Must exchange back to original chassis when selling back, may not sell swapped chassis to market or another player.

Stable: Lion City Stables

Name: Lion City Stables

Faction: House Steiner


Rating: B

Mechs Lists Available: 
House Steiner


Minimum Fame Required: 10

Character Point (CP) Cost: 15

C-Bill Entry Fee:   1,500,000



Special Abilities:  Intensive training for Long Ranged attacks at the expense of all other training.  Mechs are ranged to that weapons will converge at long range, costing short range accuracy.  These adjustments and lack of training also impairs the mechwarriors ability to make physical attacks.
  • -1 To Hit for any Long Range ranged attack. (+3 total)
  • +1 to Hit for any Short Range ranged attack (+1 total)
  • +1 to Hit for any Physical attacks
  • -5% Repair costs

Stable: Overlord Stables


Name: Overlord Stables

Faction: House Steiner


Rating: A

Mechs Lists Available: 
House Steiner
Clan Jade Falcon

Minimum Fame Required: 14

Character Point (CP) Cost: 20

C-Bill Entry Fee:   3,500,000


Special Abilities:  Members are trained that it is best to fire their weapons at the shortest possible range.  Mechs are modified to accentuate this training so that weapons may be aimed rapidly making it easier to hit a fast moving close target.  These modification come at a cost to accuracy of Long range fire.
  • -1 To Hit for any Short Range ranged attack.
  • +1 to Hit for any Long Range ranged attack (+5 total)
  • Ties to Steiner worlds along the Jade Falcon border (Lots of Clan salvage). May purchase Clan mechs from the Jade Falcon mech list. 
  • Access to Clan Weapons for modifications.

Stable: Lynch Stables

Name: Lynch Stables

Faction: House Steiner


Rating: A

Mechs Lists Available: 
House Steiner
Solaris Mechs

Minimum Fame Required: 12

Character Point (CP) Cost: 15

C-Bill Entry Fee:   2,500,000


Special Abilities:  Members are trained that a moving target is harder to hit.  Extra time is spend on firing weapons while on the move.  Extra time is spent enhancing the mech targeting systems to compensate for the mechs movement.

  • -1 TH so long as the Lynch mech walked, ran or jumped this turn.
  • Access to Solaris technology for modifications
  • May buy Solaris mechs.

Stable: Bromley Stables


Name: Bromley Stables

Faction: House Marik

Rating: A

Mechs Lists Available: 
House Marik
Solaris Mechs

Minimum Fame Required: 11

Character Point (CP) Cost: 15

C-Bill Entry Fee:   2,000,000


Special Abilities:  Members of this stable are trained to never give up no matter how minimal the chance of victory.  They have been given the best possible equipment available in the inner sphere to do battle with.  the Stable master looks poorly upon those that surrender, considering them coward and unworthy of setting foot in the Arena.
  • May not surrender
  • Access to Solaris technology for modifications
  • May buy Solaris mechs.
  • Free Inner Sphere and Solaris weapon modifications

Stable: Galahad Stables

Name: Galahad Stables

Faction:
House Marik

Rating:
A

Mechs Lists Available: 

House Marik

Clan Diamond Shark

Minimum Fame Required:
14

Character Point (CP) Cost:
20

C-Bill Entry Fee:
3,000,000


Special Abilities:  Noble mechwarriors wishing to show skill with the use of precision hits from small weapons, rather than lucky hits from one massive one.  Feel it is better to fall in honorable combat, face to face with another mechwarrior, rather than resort to sneak attacks from behind to win the day.  Knights of the Arena.

  • May not attack opponent from the rear.  (Penalty: -2 fame, -250,000 C-Bills per attack phase)
  • -1 TH with ranged weapons that do <9 points Maximum damage. (SRM6 = 12 damage, LRM20 = 20 damage)
  • Can aim at limbs of target mechs with a +2 to hit penalty.  Allows re-rolls of Head or Torso hits, keeping the 2nd roll.  Re-Roll location of floating crit if it hits Head or Torso as regular attack, keeping 2nd result.
  • Access to Clan tech for modifications
  • May buy Clan mechs from Clan Diamond Shark lists.