Friday, May 27, 2011

Stable: Black Lion Cooperative


Name: Black Lion Cooperative

Faction: House Marik

Rating: D

Mechs Lists Available: 
House Marik

Minimum Fame Required: 3

Character Point (CP) Cost: 10

C-Bill Entry Fee: 1,250,000






 

Special Abilities:  Minimal training on how to seize the initiative in combat.

  • Initiative Bonus. If more than 3 players on the table, this mechwarrior cannot be 1st to move.  If card is flipped first, place to side and flip another initiative card.  If that card also has the "Initiative Bonus" ability also place it to the side, flip until a card without Initiative Bonus is flipped.  Once one mech has moved all Initiative bonus mechs whose cards have been flipped move in the order they were flipped.
  • -10% to Mech repairs

Stable: Fitzhugh Stables

Name: Fitzhugh Stables

Faction: House Marik

Rating: C

Mechs Lists Available: 
House Marik
Word of Blake

Minimum Fame Required: 5

Character Point (CP) Cost: 8

C-Bill Entry Fee: 750,000


Special Abilities:  Training focuses on making the best use of cover, Maneuvering mechs to take advantage of terrain and maintaining the pristine image of a Fitzhugh mechwarrior (Pretty boys)

  • +1 on all Piloting checks
  • Attackers must increase the TH penalty by 1 point if Fitzhugh mech is in partial cover or wooded hex.
  • -1 Fame for every wound the mechwarrior takes.
  • Word of Blake mech design test bed.  May purchase mechs from Word of Blake mech lists.

Stable: Zelazni Stables


Name: Zelazni Stables

Faction: House Liao

Rating: A

Mechs Lists Available: 
House Liao
Solaris 7 Mechs

Minimum Fame Required: 15

Character Point (CP) Cost: 30

C-Bill Entry Fee: 4,000,000


Special Abilities:  Training focuses on Battlemech maneuverability over ranged attacks
  • -1 TH for Physical attacks.
  • +1 on all Piloting checks
  • May purchase Solaris 7 Mechs
  • Access to Solaris technology for modifications

Stable: Tandrek Stables

Name: Tandrek Stables

Faction: House Liao

Rating: A

Mechs Lists Available: 
House Liao
House Davion

Minimum Fame Required: 7

Character Point (CP) Cost: 10

C-Bill Entry Fee: 1,000,000

Special Abilities:
  • -1 TH for Physical attacks for first 8 turns of the game.
  • -1 TH for Ranged attacks at 10" or less for the first 8 turns of the game.
  • St. Ives Compact connections,  Allows for the purchase of House Davion mechs

Thursday, May 26, 2011

Proxy Mini rules.

Alright, I'm kind of a stickler for having the correct mini to represent the correct mech.  Which is probably why I have so many of the little things.  So when it comes time for your mech warrior to purchase a mech consider this...

The Mini must be painted (Not just primed) and on a hex-shaped base to be used.

If the correct mini is not available you must pay an extra 25% of the purchase price of the mech to use another mini as a proxy.

Now what about variants?  Are we playing What you see is what you get?  No, The correct mini for the Chassis is fine.  So if you want to take the Hunchback with the 8 Medium lasers, the regular Hunchback mini is fine.

Omni weapon loadouts?  Those are fine.  If you have a Mad Cat mini, it can represent any available omni Configuration.

What about the IIC's?  To use a IIC mech you must have the IIC mini. (Have following IIC minis: Marauder, Warhammer, Highlander, Shadow Hawk, Phoenix Hawk, Jenner, Griffin)


What about the Clanner "C" version of an Inner Sphere mech where they just stripped out the guts and put in Clan tech?  Those may use the Inner Sphere mini as they are mostly just a variant of the chassis.  (Firefly C, Shogun C, Annihilator C, ImpC, etc...)

Couple of special exceptions....
Marauder and Marauder II mini's may be used to represent either chassis.  I only have the Unseen and Battledroid versions.  The Battledriod one is supposed to be only 75 tons and it is one of the largest mini's on my shelf.  The two unseen are only different due to "wings" on the II version, and those wings don't weigh 25 tons...so the minis are interchangeable.  However I do have a Marauder IIC and that must be used only as a Marauder IIC.

Wolfhound and Wolfhound IIC...I have one of each of these minis.  They can both may be used to represent the Wolfhound chassis as the artwork through the books and the labeling on the packaging is inconstant.  Put them both up on the Battletech forums and you will get a 5 page long argument as to which chassis represents which model.  So they are both may be used to represent the Wolfhound.  (the IIC was a unique mech driven by one of the Wolf Khans and not available to any player)

Now I would hope that those of you with painted Battletech Mini's would be willing to share them with everyone.  Heck bring them all, you might have a couple of chassis that I don't.  That will make for a more interesting campaign.  I've asked Josh to borrow his mech collection for the campaign.  He has about 20 minis, I'm guessing half a dozen that I don't own.  You will always get priority to use your own mini over another player (unless your name is Rob).

Ammo Rules

There are numerous types of specialty ammo throughout the Inner Sphere.  Many have been used at the various on Solaris VII at one time or another.  Though some factions guard their specail ammo technology closly, secrest are hard to keep on Solaris and all ammo types are available to all factions...for a price.  Here are the legal Ammunition types that may be used in any arena of Solaris.  Most of these ammo types are free and you will not have to pay for reloads, some however have a price listed after them in (parentheses).  You must pay this reload price in full every time you wish to top off your ammo bin with that type of ammo.   
Example: Jay has an AC10 and is fond of Armor Piercing ammo.  He buys one ton for 5000 C-bills which gives him 5 shots.  In his battle he shoots 2 rounds leaving him with 3 in the bin. To reload for his next battle he will have to pay another 5000, or he can go in with just the 3 rounds. 

LRM - Standard
LRM - ArtimusVI
LRM - Narc guided
MRM - Standard
NARC missiles - Standard
NARC missiles - Explosive (2000 per ton)
Streak SRM - Standard
Streak SRM - Inferno (2000 per ton)
SRM - Standard
SRM - Inferno (2000 per ton)
SRM - ArtimusVI
SRM - Narc guided
All size AC - Standard
All Size AC - Precision (5000 per ton)
All Size AC - Armor Piercing (5000 per ton)
All Size LBXAC - Slug
All Size LBXAC - Buckshot
All Size Ultra AC - Standard
Rotary AC2 & 5 - Standard


All other types of ammo have been banned for the Solaris Olympiad Series.  If it is not on the list above, you may not use it.  No Thunder (Mine laying LRM's).  No Semi-Guided LRM's.  No Incendiary LRM's.  No Swarm LRM, No Fragmentary ammo.

Should you buy some non-standard ammo, you must clearly mark which ammo bin on you mech sheet that carries the different ammo.  You also need to keep track of which ammo bin ammo is coming out of as you shoot, it might make the difference between an ammo explosion or just a lucky crit that does nothing.  If you do not mark it on your sheet, the bin will be considered as full as possible if it takes a crit.

Current Standings (with Google Docs)

I've created an Excel sheet / Google doc that will show the current standings of the Solaris Olympiad Series (SOS).  This is what it looks like at the moment.



You can find the actual spreadsheet here...
https://spreadsheets.google.com/spreadsheet/ccc?key=tCUWvCiRitb20TJMki-ZwIQ&pli=1#gid=0

The data on the front page is pulled from each of the players tabs down below.  This will make it easier for me to track and display the changes that you make with your mechwarriors. Each of the individual player tabs can be printed out and used during a game night to track your changes / purchases.  Then those are turned in at the end of the night for me to load up onto the blog and Google Docs.  Still tweaking the doc to best display the data, and allow me to sort it and keep the colors linked to you rather than the position on the table (got to play with some conditional formatting).

That's all for now.