Wednesday, August 3, 2011

Team Survior! November event.

Time for a teamwork event.

The idea is to do a match where all the competitors are split into 4 teams of 3 or perhaps 2 mechs, depending upon the turnout that night).  It is a team event, the team is not eliminated until the last mech is eliminated.

This match will take place in the Hartford Gardens Arena.  Each team will set up in one corner of the map.

No Treasure coins for this match.  But place two of the "Club" terrain pieces in the middle of the map, near the lake edge.

All repairs after this team event are free. This is to promote the team effort, and not have the team bickering about getting their mech destroyed for another teammate.

Mech Announcement
Each player will announce which mech they will be bringing to the Team Survivor event.  Once announced this mech is locked in and may not be changed or modified.  It is also locked in for the following Teammate match (unless it's a fallback mach...see details below).

Team creation.
The top four players in fame will be the "Team Captains".  They will "draft" the other players and their mechs.  The lowest fame of those three will get the first pick, the next highest will get the 2nd, and the top fame will get the 3rd pick. There is no flip flop, so the Captain that got the 1st pick will also get the 5th, and potentially 9th pick (if there are 13 players).  

Pick #1) Team A
Pick #2) Team B
Pick #3) Team C
Pick #4) Team D
Pick #5) Team A
Pick #6) Team B
Pick #7) Team C
Pick #8) Team D

Yes, this may potentially create some unbalanced teams depending upon the number of folks that show up.  Too bad, level the teams in the arena.  That is the penalty for having the top fame.

We will still use cards, but with a twist.  Each team will be assigned a "Suit" and get one card for each mech.  So with 13 players, Team A would get Spades and 4 cards, Team B would get Clubs and 3 Cards, Team C Diamonds and 3 Cards, Team 4, Hearts and get 3 Cards. 
When a card is flipped, the team whose suit it is can choose to move any of their mechs that hasn't already moved this turn.   Yes potentially an entire team might move before anyone else with this method.


4th Place Team: 2,00,000 C-Bills Each
3rd place Team:  4,000,000 C-Bills Each.
2nd Place Team: 6,000,000 C-Bills Each.
1st place Team:  Roll on their "A" Heavy table, or Comstar's "A" Heavy table and +2 Fame Each.
(Lowest fame rolls first, highest last)

No repair cost negates the need for a Murphy rule.

All bounties are valid and may be claimed by any player...even teammates.

There is a -3 Fame penalty for any turn that you shoot or make a physical attack at a teammate.

Off Board time order:
The off board time order following this match will be as follows...

4th place team with the lowest fame going first and highest fame going last.
3rd place team with the lowest fame going first and the highest fame going last
2nd place team with the lowest fame going first and the highest fame going last
1st place team lowest fame to highest.

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